The class screen
A timeline of steps with timings and a running clock, presenter full screen, and control from a clicker, the keyboard or your phone.
Ludoran is a live-class platform for universities. Lecturers plan and run interactive classes from one screen, students take part on their phones, and staff see early who might need support.
Plan the class as a sequence of steps, then step through it with Next, a keyboard or a presentation clicker. Students follow on their phones or laptops, with nothing to install.
A timeline of steps with timings and a running clock, presenter full screen, and control from a clicker, the keyboard or your phone.
Students scan a QR code or type the class code. No app and no new password; attendance is recorded as they join.
Live polls, word clouds that group matching answers, scales, rankings and open questions. Show results, or hide them until the vote closes.
Break a task into short activities with links and prompts. Reveal each when the room is ready; latecomers catch up.
A game-show quiz on every phone, buzzers, true or false, closest wins and more. Questions can be imported from a CSV.
Run the class from your phone while you walk around, or give a tutor a link to control it.
After class, students get what happened with their own answers and notes; anyone who missed it can catch up.
Attendance, answers and results are recorded as the class runs, and export as CSV.
Each week is planned in three parts: before class, in class and after class. Weeks can be ticked against the unit's learning outcomes, so the coverage is visible at a glance.
Add the unit's outcomes once, tick the ones each week addresses, and see which are covered, and how often, across the semester.
Short prep tasks (read, watch, listen, a quick quiz) and follow-up tasks, with who did what.
Copy a week or a whole plan to another class, start from templates, and move weeks when the calendar changes.
Rehearse the class with simulated students and see exactly what they will see on their phones.
Everyone answers on their own device, not just the first hand up. Game elements reward effort and improvement, and chance never decides whether anything is earned.
When one student or group is picked, everyone in the room gets a turn before anyone goes twice.
Students write questions before the step and upvote each other's; the most wanted are waiting when you get there.
Quizzes can run with nicknames or anonymous names, and students can quietly tag a step to come back to.
Each student has Ludo, a small character they can dress up between activities, never during them. It never dies and never takes anything away.
Coins come from coming to class, taking part and a capped share of class points. They buy cosmetic items only, with the odds shown, and never touch marks.
Points for performance in class, badges for what students achieve, and an MVP at the end of each class. Lecturers can switch scoreboards off.
Attendance and taking part usually drop before marks do. Ludoran turns the class's own records into a weekly signal for each student and unit, with plain reasons, so staff can reach out early.
"Missed 2 of the last 3 classes", "no tasks done since week 4". Measured over recent weeks, never a running total, and on taking part, never on correctness.
A pre-written, editable message with what the student missed and how to catch up. Mark who has been contacted and add notes.
For the roles a university chooses (such as student support or a unit coordinator): students amber or red in several units, with the reasons per unit.
A read-only weekly feed (CSV or JSON) per student, unit and week, to sit beside the Moodle data a university already reports on.
Students are told plainly that staff can see their attendance and participation so they can help, and can download their own signal.
Moodle stays the home of the unit. Ludoran connects as a standard external tool (LTI 1.3), switched on by the university's IT team.
Students and lecturers click Ludoran in their Moodle unit and arrive in the class, already signed in.
Enrolments come across from Moodle; students who leave the unit are marked withdrawn, with their records kept.
Attendance, class points or an assessment go to the Moodle gradebook as their own column, only when the lecturer picks them.
Place the class, a week or an activity in Moodle from its "Select content" button.
Moodle can share no names or emails; students then appear in Ludoran under a codename.
Registration, launches, class lists, the gradebook and content placement, end to end.
Universities hold sensitive information about young adults. Ludoran is designed around that, with its data kept in Australia.
The database, sign-in service, files and backups are hosted in Sydney.
Data is never sold or used for advertising, and there are no advertising, analytics or social media cookies.
Hashed passwords and PINs, two-step sign-in, separate staff and student access, and an activity log.
What students do with Ludo never feeds anything staff see; the support signal comes from teaching records only.
Lecturers see their classes; wider views are only for the roles a university chooses.
Lecturers can export, correct or delete class data, and students can download their own.
Read who Ludoran is for, how we handle security and data, or the thinking behind it on the blog.