Effort over luck
Rewards are earned by turning up and taking part. Chance only ever picks a cosmetic item, the odds are shown, and there is no money involved.
Ludoran is for the hour in the room. Lecturers plan and run interactive classes from one screen; students take part on their phones; and the class's own records give staff early, plain-language signs of who might need support. It sits beside Moodle rather than replacing it.
A learning management system such as Moodle records logins, downloads and submissions. It doesn't see the class itself: who came, who answered, who joined the group task, or who has quietly stopped taking part. Those changes tend to show up weeks before a missed assignment.
Ludoran handles that part. The class runs from one screen, with polls, word clouds, activities, quizzes and class games on students' phones. Attendance and participation are recorded as it happens. From those records, staff get a weekly green, amber or red signal per student, with the reasons in plain words, and can send a kind check-in in one click.
Moodle stays the home of the unit. Ludoran connects to it as a standard external tool (LTI 1.3): students click through from their Moodle unit already signed in, class lists come from Moodle, and the marks a lecturer chooses go to the Moodle gradebook.
The thinking behind the design is on the blog, starting with why we built Ludoran.
Lecturers and tutors who want their classes to be interactive without juggling five tools and five join codes, and who want attendance and participation recorded for them.
Students who join on the phone or laptop they already have, take part in their own way, and keep a recap of every class.
Universities that run Moodle and want to see the part of learning it can't: who comes to class and takes part, so support can reach students early.
Rewards are earned by turning up and taking part. Chance only ever picks a cosmetic item, the odds are shown, and there is no money involved.
Everyone answers on their own device, turns are shared fairly, and nobody's low rank is ever put on the big screen.
Staff signals use recent weeks and plain reasons, never a running total, and students are told what staff can see and why.
No advertising, no third-party tracking, data never sold. Game data never feeds anything staff see.
Data is stored in Sydney, and the platform is built for Australian universities' privacy obligations.
If something is still being built, the site says so.
See everything it does on the features page, or how we protect data on the security page.